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A slow updating blog I write for no particular reason.

Sailing the high seas of Alyria

So I recently go back into Materia Magica, a text based game I started playing way back when I was 14.  It is a dangerously large world that is ever growing with many amazing features not seen in any graphical MMO.  There will probably be some posts about this game in the near future as I get back into the swing of questing and doing other fun things like killing pirates.  Thats right, killing dirty pirates on the high seas.

Although sailing has been apart of MM for close to 5 years I never really had the balls to take an expensive ship out on the high seas where it can be destroyed by poor captaining  like running aground on some tiny island.  And there was always the threat of pirates.  But about a year ago the urge to have a speedy way of getting from continent to continent quickly without worrying about waiting for the NPC controlled ships (they spent 20 minutes irl at a port before disembarking which can really eat into your time when you are on a quest or trying to get somewhere to help out a friend.  Plus there is still so much of the world I haven’t see because the NPC ships do not go there.  So i ponied  up the RU (reward units- points reward for donating to help pay for server costs, can be used to purchase donation items and vouchers for ship if you done have the millions of gold they normally cost) and purchased a Dromond.  Its a fast mid sized ship that can have decent armaments.  I spent a few million getting her decked out with full weapon bays and magic shields and upgraded hulls and set out to kill pirates and loot the sunked remains of their vessels.  This yields gold ingot which can be sold for cash (a decent ammount and a nice fun way of earning back some of gold it costs to deck out a ship so it can survive the high seas.  Well after a year away I decided that I was comfortable enough with my seafaring skills that I would suck up the hit to my bank account and get a Super Dreadnought.  This is the largest ship in the game capable of carrying the most cargo and more than double the weapons of my Dromond while providing more staying power so more pirates can be killed before needing to refuel, repair, re-arm and recharge your shields.  I took the plunge and after a close call with a pirate Corsair after sailing down the Whirlpool to the underworld to spend around 10 million gold on upgraded hulls and magic shields, I now have a newly christened Super Dreadnought proudly bearing the flag of my clan, Clan 138 The Separatists.  Ships stats after the break.

Ship 247 ([-|The Catacloptix|-]) Information:
Last Used:            Sun Nov 21 14:01:07 2010 by Kraggen
Last Docked:          Sun Nov 21 14:00:46 2010
Ship Type:            Superdreadnought (large)
Ship Attributes:      anchored christened
Reputation:           0 (Neutral)
Hull Strength:        450/450
Engines:              In Use (Steam)  Available (sail steam)
Speed and Position:   15 knots,  Orientation East,  Rigging Normal
Fuel:                 17,000/17,000
Shielding:              70/70 (100%)
Cargo:                Weight 45139/80000  Amount 6504/14000
Crew:                 350/350  with 1,000 morale (Loyal)
Passengers:           1/20
Map Position:         1705, 698 in Alyria
Flag Banner:          clan (Clan Separatists)
Upgrade(s):           flag-mount hull-armor-reinforced-wood hull-armor-iron hull-armor-admantite shielding-vorpal shielding-spectral fuel-tank onboard-sextant velocity-booster wind-deflector beacon


Pirate Ships Sunk:    8
Whirlpool Trips:      2

Weapon Bank:          Heavy-cannon (6) – Uses (3) Black-powder and (1) Heavy-cannonball per shot.
Range:  36 rods  Damage: 12  Accuracy:  28%  Reload: 4 secs

Weapon Bank:          Fire-launcher (1) – Uses (2) Black-powder and (1) Sulfur-mix per shot.
Range:  24 rods  Damage: 10  Accuracy:  65%  Reload: 14 secs

Weapon Bank:          Harpoon (1) – Uses (3) Black-powder per shot.
Range:  24 rods  Damage:  1  Accuracy:  25%  Reload: 4 secs

Weapon Bank:          Heavy-ballista (4) – Uses (1) Heavy-ballista-bolt and (2) Black-powder per shot.
Range:  54 rods  Damage: 12  Accuracy:  50%  Reload: 5 secs

Weapon Bank:          Light-ballista (4) – Uses (1) Light-ballista-bolt per shot.
Range:  36 rods  Damage:  5  Accuracy:  55%  Reload: 3 secs

Weapon Bank:          Medium-cannon (10) – Uses (2) Black-powder and (1) Medium-cannonball per shot.
Range:  48 rods  Damage:  7  Accuracy:  33%  Reload: 3 secs

Weapon Bank:          Basic-cannon (10) – Uses (1) Black-powder and (1) Basic-cannonball per shot.
Range:  60 rods  Damage:  4  Accuracy:  38%  Reload: 2 secs

Category: Games, Materia Magica, Roleplaying

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