A slow updating blog I write for no particular reason.

Sailing the high seas of Alyria

So I recently go back into Materia Magica, a text based game I started playing way back when I was 14.  It is a dangerously large world that is ever growing with many amazing features not seen in any graphical MMO.  There will probably be some posts about this game in the near future as I get back into the swing of questing and doing other fun things like killing pirates.  Thats right, killing dirty pirates on the high seas.

Although sailing has been apart of MM for close to 5 years I never really had the balls to take an expensive ship out on the high seas where it can be destroyed by poor captaining  like running aground on some tiny island.  And there was always the threat of pirates.  But about a year ago the urge to have a speedy way of getting from continent to continent quickly without worrying about waiting for the NPC controlled ships (they spent 20 minutes irl at a port before disembarking which can really eat into your time when you are on a quest or trying to get somewhere to help out a friend.  Plus there is still so much of the world I haven’t see because the NPC ships do not go there.  So i ponied  up the RU (reward units- points reward for donating to help pay for server costs, can be used to purchase donation items and vouchers for ship if you done have the millions of gold they normally cost) and purchased a Dromond.  Its a fast mid sized ship that can have decent armaments.  I spent a few million getting her decked out with full weapon bays and magic shields and upgraded hulls and set out to kill pirates and loot the sunked remains of their vessels.  This yields gold ingot which can be sold for cash (a decent ammount and a nice fun way of earning back some of gold it costs to deck out a ship so it can survive the high seas.  Well after a year away I decided that I was comfortable enough with my seafaring skills that I would suck up the hit to my bank account and get a Super Dreadnought.  This is the largest ship in the game capable of carrying the most cargo and more than double the weapons of my Dromond while providing more staying power so more pirates can be killed before needing to refuel, repair, re-arm and recharge your shields.  I took the plunge and after a close call with a pirate Corsair after sailing down the Whirlpool to the underworld to spend around 10 million gold on upgraded hulls and magic shields, I now have a newly christened Super Dreadnought proudly bearing the flag of my clan, Clan 138 The Separatists.  Ships stats after the break.

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Materia Magica and the Lost Scripts

So I have been playing a MUD named Materia Magica off and on for several years now.  Well, basically since the start end of middle school / start of high school when I got my first PC (my very own that I built with my own two hands).  And I started off using zMud since it was one of the best know windows MUD clients at the time , still is actually.  I had some basic scripts for that client.  Simple things that would automatically get a water-skin from a bag and drink it when it saw the text “You are thirsty”.  It was fairly easy to set up these Triggers as they are called.  And I had a few macro’s for automatically talking on the different channels in the MUD (formation talk, say, Yell, shout, dream) but I never got into the more hardcore stuff.  And after many years of playing and growing as I have in what OS’s I run, I needed to broaden my horizons for a Linux client.  Something awesome that would let me script some complex things but still be easy to use.  So after a lot of searching I found Tiny Fugue (tf for short).  Its a light weight client that has a robust scripting language and can be run via screen which is awesome.  This meant I could install it on one of my servers and setups a screen session and just let it run.  I could stay connected with a keep alive script if I needed to idle in game for a bit.  Not to be abused mind you but when you have been camping the top floor of the Verity for 2 hours waiting for an angle to spawn so you can kill for the courage mark, you don’t want to let that slip away because you timed out while making a sandwich.  And all of this was lost when I suffered a double drive failure on my web-server where I was running tf from.  And of course I didn’t back any of it up.  That would of been responsible.  So I have slowly been rebuilding my script directory.  Most of it consists of the same time consuming searching of old forums related to MUDs or trying to pick apart code from scripts made by other people in other MUDs.  I did catch a  break in one respect.  Several months ago I wanted to see how my old clan was doing so while at work I searched and found thier forums.  And it turns out I had posted several of my scripts there.  Most importantly was my ship sailing script with some automated actions like equipping the title to your ship when you board it and several macros for listing/creating ship marks.  And all sailing can be done with the numpad.  This means I can kill pirates with less risk of doing something stupid or misspelling a command at a vital moment in the fight.

So anyway.  Most of my current scripts are either entirely someone elses or someone made something I liked and I cut it apart to suit me needs.  So I will eventually post my sailing script and any others I make once I get all the kinks worked out.